Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89

Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89

Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89

Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89

Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89

Warning: mktime() [function.mktime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 88

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/London' for 'BST/1.0/DST' instead in /home/gametech/public_html/code/functions.php on line 89
News - Devil May Cry 4 Preview on GameZone

Mikey - 19 Jul 2007 08:16

Digg!

Devil May Cry 4 Preview on GameZone

Lots of hype about Devil May Cry 4 it seems and well, deservedly so! Trip has been ranting on about this game for way too long and I did have to sit through him playing DMC3. This does look good next-gen style though I have to say. Here is a little bit of the preview:

Devil May Cry 4’s mechanics appear to be the same as the last time we saw Dante with the addition of a user-controlled camera system. By pushing the right analog stick, players will be able to adjust the view on-the-fly, just as they did in the creepy and remarkable Dead Rising.

Devil May Cry 4 PlayStation 3 screenshots

The lighting, coloring and art style follow the same dark path as before, but with more visual depth and a greater number of simultaneous characters that are being pushed onto the screen. Some enemies are larger, but before you get to any of those new challenges, the buildings will stand out for their beauty and for their gigantic size. Not all areas will accessible from the start. There may be a fence or some other obstacle preventing Dante from going where no demon hunter has gone before. But you can bet that the final game, due in stores before the end of the year, will be crawling with enemies and passageways – both hidden and obvious – around every corner.

Read the entire thing.

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