- 50% Finality
- 92% Auto-rape
- 91% Graphics
- 87% Mogs
Trip's Review
It's time to put your Chocobo underpants back on, an all new final fantasy has just been released here in the UK. Yup that's Final Fantasy 12!
You may have noticed on this site a bit of affection to the final fantasy series, so this game has been highly anticipated, with 12 being hailed as one of the best ever in the series by a lot of web sites, we we expecting a lot, lets see how it went...
If you're a hardcore final fantasy fan you love the games for power levelling, finding as many secrets as you can without having to forcefully remove your hair, and the usually awesome stories, thankfully these are all present in this game.
A bit of a disclaimer I'm only 17 hours in (give me a break, it's been 2 days and I've been working one of those), so I can't vouch for a lot of the game yet, this is just my initial view.

FF12 has done away with a few things, the main one being random battles, infact the pseudo turn based nature of the series has gone entirely, now it's an "Active Dimension Battle" (ADB) system, which is SquareEnix's way of saying it's just like Knights of the Old Republic style combat. This means you now wander about freely, with no random battles, no transition between walking about and fighting monsters, so if you see a monster you either run up to it and beat the crap out of it, or be a wuss and sneak around it. When you do decide to encounter an enemy you can pause the game and then issue commands to your party, telling them what to to (attack, use magic, an item etc...) which all then play out in real time.
Part of the ADB system is the 'Gambit' system (nothing to do with the X-men, honest!), which allows you to give basic logic to you characters, for example you can have "ally HP < 30%" then... "cast cure", which means a bit less micromanagement of characters and removes a bit of the potential tedium of having keep doing the same actions over an over again manually. As you progress through the game you unlock more of the slots to allow you to give complex instructions to you characters for almost every eventuality.
The gambit system is both the best thing and the worst thing about the combat system, while it gives you the flexibility you want to get your characters doing what you want automatically, it means once you've got them set up right it gets a bit tedious, you end up just walking about just pausing to beat things up. Thus the gambit system gets a new title... the 'auto-rape' system, allowing you to decimate any creature in you way, and it also lets you get your characters to level 99 automatically with little issue if you know where you can find re-spawning monsters (there is one place in the game).

Anyway... what else is there to this game? I'd talk about license points, but they become pointless after about 30 hours of game play... story? epic scale, poor main character, lack of individual character focus, overall poor... Hidden stuff/mini games? ok to poor... compared to FFX which had a fully fleshed out sub game, the fishing in 12 is just appalling.
Overall? Pretty good.
While the ADB/auto-rape system has it's ups and downs it's still worth the time playing about with and seeing what works best. The story while not the best is still engaging, and with one secret/side quest containing the voice of John DiMaggio? you know you'll want to get most out of the game.
A good final fantasy game, but not the best, worth while if you're a fan of the series.