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<item><title><![CDATA[Upcoming Game Preview: Stranglehold]]></title><pubDate>Sat, 18 Aug 2007 06:50:00 GMT</pubDate><link>http://www.gametechreview.com/article/729/upcoming-game-preview-stranglehold.html</link><guid>http://www.gametechreview.com/article/729/upcoming-game-preview-stranglehold.html</guid><description><![CDATA[John Woo has been pretty quiet since Mission Impossible 2 came out (we'll ignore Paycheck), but it looks like he's been working on something else, the semi-sequel to one of his best films (Hard Boiled) in a computer game format, Stranglehold. In what looks like a Max Payne rip off, you have to kill everything that moves in the most stylish way possible....]]></description></item>
<item><title><![CDATA[It came from E3]]></title><pubDate>Sun, 22 Jul 2007 18:00:00 GMT</pubDate><link>http://www.gametechreview.com/article/524/it-came-from-e3.html</link><guid>http://www.gametechreview.com/article/524/it-came-from-e3.html</guid><description><![CDATA[E3 this year was a complete unknown, since last year we were told there weren't going to be any more, only for a new style event to make it more business like. Personally I wasn't too happy, like some other people I know. Anyway, the event seemed more clinical this year for the change, the information came out thick, fast, and precise. Which for those...]]></description></item>
<item><title><![CDATA[Golden Joystick Awards 2007 - Vote Now!]]></title><pubDate>Thu, 05 Jul 2007 10:56:00 GMT</pubDate><link>http://www.gametechreview.com/article/296/golden-joystick-awards-2007-vote-now.html</link><guid>http://www.gametechreview.com/article/296/golden-joystick-awards-2007-vote-now.html</guid><description><![CDATA[As the world's longest-established video games awards ceremony heads into its 25th anniversary year, organisers have introduced a brand-new &quot;UK Developer of the Year&quot; gong. Praising and recognising the best homegrown talent, 51 companies, including Evolution Studios (Motorstorm) and Realtime Worlds (Crackdown) are in with a chance of scooping...]]></description></item>
<item><title><![CDATA[Party Games - the best way to entertain drunks?]]></title><pubDate>Mon, 02 Jul 2007 14:46:00 GMT</pubDate><link>http://www.gametechreview.com/article/248/party-games-the-best-way-to-entertain-drunks.html</link><guid>http://www.gametechreview.com/article/248/party-games-the-best-way-to-entertain-drunks.html</guid><description><![CDATA[I have often wondered in social gatherings, what is the best way to break the ice with people you've never met before? Poor attempts at humour? Grinning at them like you want to eat their face? Talking about the finer points of weather?  Social Virgins Trip and I went down to my old home town of Worksop, where we were invited to a freinds BBQ. Sweet!...]]></description></item>
<item><title><![CDATA[Sequels and copy cat games, good or bad?]]></title><pubDate>Sun, 01 Jul 2007 15:57:00 GMT</pubDate><link>http://www.gametechreview.com/article/238/sequels-and-copy-cat-games-good-or-bad.html</link><guid>http://www.gametechreview.com/article/238/sequels-and-copy-cat-games-good-or-bad.html</guid><description><![CDATA[After reading a news post on 360 Gamer about Will Wright saying sequels aren't that good, it got me thinking...  It seems that it&rsquo;s preferable to play it safe rather than be creative. At the moment, this seems to work. But for    how much longer? Besides, there are simply too many games on the market. As a result of this, many great games go straight...]]></description></item>
<item><title><![CDATA[From TFC to TF2 - How does the preview stand up?]]></title><pubDate>Sun, 01 Jul 2007 14:15:00 GMT</pubDate><link>http://www.gametechreview.com/article/237/from-tfc-to-tf2-how-does-the-preview-stand-up.html</link><guid>http://www.gametechreview.com/article/237/from-tfc-to-tf2-how-does-the-preview-stand-up.html</guid><description><![CDATA[I nearly wet my pants when I saw on my RSS feed that there was a TF2 preview released and don't get me wrong, its not a &quot;bad&quot; preview by any means, I just wish the chap writing it put more emphasis on how it builds on the originals, specifically TFC (which I grew up with basically!). I have gone through the preview and made a few &quot;notes&quot;,...]]></description></item>
<item><title><![CDATA[Mind Quiz is right...]]></title><pubDate>Fri, 29 Jun 2007 20:53:00 GMT</pubDate><link>http://www.gametechreview.com/article/218/mind-quiz-is-right.html</link><guid>http://www.gametechreview.com/article/218/mind-quiz-is-right.html</guid><description><![CDATA[I am a super spastic!

After hearing about an abusive game I had to find out.... thankfully the local shop still had a few copies on the shelf (obviously hadn't heard the news). Classic blooper moment, I think it deserves a close up:

I'm special!
]]></description></item>
<item><title><![CDATA[Results of the Italian Games Awards]]></title><pubDate>Fri, 29 Jun 2007 15:10:00 GMT</pubDate><link>http://www.gametechreview.com/article/212/results-of-the-italian-games-awards.html</link><guid>http://www.gametechreview.com/article/212/results-of-the-italian-games-awards.html</guid><description><![CDATA[Gamestore Magazine, a leading publication for the Italian Trade, announced on Wednesday at IDEF the winners of the Italian Games Awards 2006. The winners were voted by Italian retail and were awarded at a dedicated ceremony in Cannes during IDEF on Wednesday. The selection of marketing activities and titles has been made by the publishers and voted...]]></description></item>
<item><title><![CDATA[The man who likes to hit - Hitman series in review]]></title><pubDate>Tue, 26 Jun 2007 23:34:00 GMT</pubDate><link>http://www.gametechreview.com/article/165/the-man-who-likes-to-hit-hitman-series-in-review.html</link><guid>http://www.gametechreview.com/article/165/the-man-who-likes-to-hit-hitman-series-in-review.html</guid><description><![CDATA[Today a trailer for the upcoming Hitman film has appeared on the internet, so in light of this I thought I'd share my dealing with the series and how I hope that films is going to be good. Hitman: Codename 47 Hmmm, where to start? I remember seeing previews and reading up on an upcoming game based around an assassin thinking how cool an idea it was,...]]></description></item>
<item><title><![CDATA[The Problems with import games]]></title><pubDate>Wed, 20 Jun 2007 21:15:00 GMT</pubDate><link>http://www.gametechreview.com/article/64/the-problems-with-import-games.html</link><guid>http://www.gametechreview.com/article/64/the-problems-with-import-games.html</guid><description><![CDATA[If it's not in your language, expect problem working out what to do, take the new Zelda game from Japan as an example:

]]></description></item>
<item><title><![CDATA[Geometry Whores]]></title><pubDate>Tue, 19 Jun 2007 21:08:00 GMT</pubDate><link>http://www.gametechreview.com/article/54/geometry-whores.html</link><guid>http://www.gametechreview.com/article/54/geometry-whores.html</guid><description><![CDATA[Well, Mikey said that with the potential release of Geometry Wars on Steam, it might &quot;pique&quot; my interest! Well yes and no. So in honour of this I thought I'd post a bit of blog about the history of the game and where it is up to now! (weird I know, but there is a point closer to the bottom). Geometry Wars was originally a free mini game for...]]></description></item>
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